SAMR model

 ICT integration- SAMR model 

The SAMR model is a framework that categorizes four different levels of technology integration in teaching and learning, developed by Dr. Ruben Puentedura. It stands for Substitution, Augmentation, Modification, and Redefinition. Each level describes a progressively more sophisticated use of technology in education. Here’s a breakdown of each level and how it can be applied in a teaching and learning context:


S- Substitution ( no functional change/ direct substitution)

A- Augmentation ( direct tool substitution with improved function)

M- Modification ( allows for significant task redesign)

R- Redefinition ( allows for the creation of new tasks, previously inconceivable)


following is the sample of how SAMR can be used in the teaching and learning:s

Lesson Title: Exploring Animal Habitats Using Technology

Grade Level: IV

Subject: Science

ICT Integration Level: Substitution and Augmentation (SAMR Model)

Teacher: San jeep Jumar Monger

Duration: 45 minutes

Teaching Learning Materials used: youtube video, google, Mentimeter

Lesson Objectives:

1. Cognitive Domain: Students will be able to identify different animal habitats and describe the characteristics of each habitat.

2. Affective Domain: Students will develop an appreciation for the diversity of animal habitats and the importance of protecting them.

3. Psychomotor Domain: Students will demonstrate basic navigation skills using digital tools to explore virtual animal habitats.



Lesson Introduction:

- Begin the lesson by engaging students in a discussion about different animal habitats such as forests, deserts, oceans, and grasslands.

- Show students pictures or videos of animals in their natural habitats to spark their interest and curiosity.

- https://youtu.be/40B2IjLWfTQ?feature=shared

- Introduce the concept of using technology to explore virtual animal habitats and explain how it can enhance their learning experience.


Lesson Development:

1. Substitution Level (S): 

- Take students to a computer lab  loaded with an interactive website or app that allows them to explore virtual animal habitats.

- Students will navigate through the digital tool to observe different animals in their habitats and identify key features of each habitat.


2. Augmentation Level (A):

- Divide students into small groups and assign each group a specific animal habitat to explore.

- Students will use search engines like Google to download  pictures of animals in their assigned habitat and create a digital collage or presentation to showcase their findings.

- Encourage students to use digital tools such as drawing apps or voice recording apps to annotate their pictures with additional information about the animals and their habitats.


Lesson Closure:

- Bring the students back together as a whole group and have each group present their digital collages or presentations to their classmates.

- Facilitate a class discussion about the different animal habitats explored and encourage students to share what they learned from the activity.

- Then let the students do a quiz individually.



Assessment:

- Formative assessment can be conducted throughout the lesson by observing students' engagement with the digital tools, their collaboration in small groups, and their ability to identify key features of animal habitats.

- Summative assessment can be done through a reflection activity where students write or draw about one thing they learned about animal habitats during the lesson.


Overall, this lesson plan integrates technology at the substitution and augmentation levels of the SAMR model to enhance students' understanding of animal habitats while addressing all three domains of learning.


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